Phase 1
AI Trend Engine
Engagement 25% + velocity 25% + search 20% + conversion 20% − competition 10%. Thresholds: HOT ≥ 72, WARM ≥ 58, WATCHLIST ≥ 42.
Weights: engagement 0.25, velocity 0.25, search 0.2, conversion 0.2, competition −0.1. Learned scores fold in catalog sell-through. Signals below are samples until official APIs are connected. Sample window every 24 hours · 31 Aug 2026 · seeded PH/SEA samples. Export CSV from Ops — no live scrape.
| Trend | Learned | Band | Batch ST | Vel. | Search | Comp. |
|---|---|---|---|---|---|---|
BPO / WFH desk kit Work | 63 | WARM | 27% | 81 | 80 | 62 |
Barangay basketball merch Sports | 62 | WARM | 22% | 78 | 72 | 55 |
Taglish punchline tees Apparel | 61 | WARM | 25% | 88 | 66 | 78 |
Payday skincare dupe merch Beauty | 57 | WATCHLIST | — | 70 | 82 | 88 |
Cafe shift merch Food | 53 | WATCHLIST | 30% | 64 | 58 | 48 |
Pet pawrent drop Lifestyle | 53 | WATCHLIST | 23% | 60 | 71 | 70 |
Exam-season study stickers Stationery | 52 | WATCHLIST | — | 49 | 77 | 44 |
Commute / jeepney kit Accessories | 49 | WATCHLIST | 21% | 54 | 63 | 40 |
Sari-sari / cart sign kits Retail | 41 | IGNORE | — | 38 | 51 | 28 |
SEA Games fan wave Sports | 39 | IGNORE | — | 41 | 48 | 35 |
Velocity
Top 10 by growth
Heatmap
Average score by category
Sports
51
Work
63
Food
53
Apparel
61
Accessories
49
Lifestyle
53
Stationery
52
Beauty
57
Retail
41
Limits